

Devs want their games to be good too, you know.

How making a game is more difficult and expensive than most people realise.

How the game faced years longer in the light than most non-crowdfunded games, leading to both hype dying down and expectations being inflated. How they realised too late how foolish it was to commit to launching on ten platforms at once. How they're frustrated about cyberpeople throwing its $3.8 million crowdfunding total back at them as if they blew it all on lollipops - as if that's even the budget they had, when fees and rewards and whatnot mean they only got about 60% to make the game. So, that launch livestream! You might've seen folks on this here Internet swinging quotes like "At the end of the day, even if it's not perfect, it's better than nothing." Which, yep, they do say, but it's in the context of a stream where they've been talking about mistakes they've made and troubles they've faced. That Eurogamer lot say it has good things going on but is difficult in silly ways others are less favourable. It's out for Windows on Steam, with Mac and Linux versions still to come, for £15.99/19,99€/$19.99. Its little twist on the formula is getting power-ups from every robot if you dash through 'em at the right time. A little robot man runs, jumps, and air-dashes through 2.5D levels zapping robots and ultimately facing a series of mighty bosses. It's surprisingly human.īut first, the game: Mighty No. While many video game launch streams are hype-o-ramas, this is also a bit of a post-mortem, disarmingly earnest and mildly apologetic after seeing the first wave of launch reviews. I could tell you to wait for our say then bosh in the launch trailer and call it a day but oh my gosh, I am fascinated by its launch livestream. Our review is still in the works but Wot Others Think seems not wholly positive. 9, the crowdfunded Mega Man 'em up from Mega Man co-creator Keiji Inafune's new studio, is out today. If so, maybe we'll even get another far-better-than-it-has-any-right-to-be rock opera mega-band out of the deal.Mighty No. Here's hoping this one lives up to all the promise. If anything, my only big worry is that Mighty No 9 looks a little too Mega Man - with power stealing and everything - but a) that's what people asked for, especially since Capcom doesn't really seem to be in the Mega Man business anymore, and b) subtle differences are often what set these games apart. I do kinda worry about movement and stuff in this context because it's always seemed to me that 2D is ever-so-slightly more precise for old-school platformers than 3D, but we'll see. The visual style and sound seem to be pretty spot on, making it abundantly clear that original Mega Man creator Keiji Inafune is back in his wheelhouse. One's power appears to be ice while the other's is gun. 5, showing off both stages and boss battles. To see this content please enable targeting cookies.
