

Optimized cubemap rendering to reduce memory usage and improve CPU performance.🚀 Changed Kerbal Crew Cam to paginated format.Kerman’s hair could clip through his helmet Fixed an issue with jet engines that could cause the wrong engine mode to be selected.Fixed a bug to prevent some abrupt Kerbal animation changes.Fixed a bug that caused main menu screen elements to persist into gameplay.Fixed a bug that could cause highlight dot markers to appear on some vessel joint connectors in flight.Fixed a bug that could cause trajectory lines to incorrectly display as a non-closed orbit/escape trajectory.Fixed CommNet partial/no connection after decoupling/undocking a probe.Collision icons should now be displayed map trajectories for Bop Fixed collision detection in map mode for trajectories with impacts on Bop.Fixed a bug that caused uncontrolled vessels to be tagged as debris in certain scenarios.Fixed a bug that can cause certain vessel configurations to be destroyed at frame of reference updates in flight.This is now possible as long as both vehicles are inside the high-fidelity physics bubble surrounding the observer Fixed issue preventing switching between vehicles in atmospheric flight.Fixed issue where engines in Part Manager displayed incorrect “Deactivate” or “Activate” state.Burn timer status icons are now accurate when the burn is completed at the correct time.If crash damage was disabled in playthroughs, it will now be enabled This setting could cause issues preventing vessels from entering a landed state.

Removed the “Disable Crash Damage” difficulty setting.Improved handling of hover and click targets in Map view when multiple objects overlap.🚀 Fixed spacebar sometimes not triggering staging.🚀 Fixed parts attached to some physicsless parts falling at launch.🚀 Stopped light parts from consuming EC after they are switched off.engines must be set to Closed Cycle mode to allow accurate orbital maneuver planning 🚀 Maneuver plans are now constrained by available fuel and will no longer provide false projections that extend beyond vehicle’s capacity.🚀 Recovered Kerbals are accessible again from the VAB.🚀 Fixed deletion of vessels without control during game save.
